Helm's Hall is supported financially by a number of temples, noble houses, and retired adventurers, while priests of Helm tend to the day to day management and administration of services. Waterdeep Dragon Heist unlocks after completeing 15 separate adventures. Map Files: ACMaps Map. ; A Gnomish man Mr Bellos, a member of the Harpers working directly for Mirt brings in the parties payment as well as the information requested about the Black Viper happenings in the North Ward. It is located to the south of the great city-state of Waterdeep and to the north of the country of Amn, and is located along the well-traveled Coast Way road. 10 gp penalty for cancelling. Aghairon established the city's governance system, the Code Legal, and built the magical barriers that defend the town. After the city was re-taken, the Cathedral was . In the mountains east of Leilon's mines is at least one important abandoned dwarf-hold, "Southkrypt," said to be home to many strange and dangerous creatures. Twenty children were rescued from the temple complex, most of them orphans who we turned over to the staff of Helm's Hall, along with sizeable donations to that orphanage. South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. It's like having a rewind button for your campaign. Welcome to Waterdeep Dragon Heist! Government This district was once a caravan yard between Waterdeep's two northernmost walls, kept free of settlement to serve as a killing field in times of war. This is the common man's side of the City of Splendors. In the years following the death of Helm, the cathedral has seen many different uses. SAGamers Waterdeep Campaign Blue text denotes material added or modified for our campaign. Running the Adventure In this adventure, Midnight must ac- He started the Griffon Cavalry and the magisters' systems. Waterdeep, 23 Hammer afternoon-night Helm's Hall Brynna made the point that the Longfellow house might contain a ledger that provides more info about the pirate-slaver network Zethal said he would pass along the supposition to Helm's Hold for possible investigation. Get more informations by clicking an area or a mark on the map, or enter a name. This historic stone building was constructed nearly two centuries ago to care for the orphans and widows of deceased adventurers. Waterdeep is the last in a trilogy of mod- . The family currently has no patriarch; the aged Brador died in the Year of the Arch (1353 DR) to leave behind a wife (Kara) and a two-year-old child (Detan, now six). Player's Handbook, p.189. Please provide full debrief to Helm's Hall in Waterdeep. The Order's organizational headquarters in Waterdeep is among the Halls of Justice in the Castle Ward, but many of the faithful of Tyr believe the worship of Torm and Helm as part of the Triad is an affront to Grimjaws. There is some doubt that Mithral Hall will be part of the alliance for much longer, but until rulership of the dwarven city is more firmly established, it remains a member. This new campaign shakes things up with a dual tank 10 man formation. The entrance is a red door marked with the symbol of the Xanathar. Plus, you have our no risk refund guarantee, so there's nothing to lose. This historic stone building was constructed nearly two centuries ago to care for the orphans and widows of deceased adventurers. Waterdeep tries very hard to keep this guild repressed from operations but are not able to do so. Helm's Hall: Orphanage (Helm). Aghairon established the city's governance system, the Code Legal, and built the magical barriers that defend the town. Waterdeep is the most civilized city on the Sword Coast. Field Ward. It dominates all criminal mischievous activities in the Dock Ward, South Ward, and Trades Ward. Helm's Favor is the blessing currency. This new campaign shakes things up with a dual tank 10 man formation. If you have need to visit the environs of the city, here's what you'll need to know. The current members of the Alliance are Amphail, Baldur's Gate, Daggerford, Longsaddle, Mirabar, Mithral Hall, Neverwinter, Silverymoon, Waterdeep, and Yartar. However, the people commonly worshiped Torm, Helm, Lathander, Amaunator, and Tyr. Whom should Brynna contact with Sending? Here's what you need to know to survive the city. The city sat "slightly above the 45 degree north latitude line on Toril . Skip to: Adventure Log 1370-71 / 1372 / 1373 / 1374 Hammer 1-10 (January 1-10), 1373 The surge of violence in Waterdeep spurs members of the order to find adventurers who can help return peace to the city. SAGamers Waterdeep Campaign Blue text denotes material added or modified for our campaign. Now the questing goes: Great Delving, Silvertine Lodes, Durin's Way, Water-Works, Zelem-melek, Redhorn Lodes, Flaming Deeps, and Nud-melek. Blessings Guide (15 Guard at all times) Castle Waterdeep: Castle for the Masked Lords of . Helm's Hall: Orphanage dedicated to Helm. It's like having a rewind button for your campaign. Phandalin is a small frontier town in the Sword Coast North region of northwest Faerûn. Then there were the Time of Troubles, the Spellplague, and the Sundering . Leilon's total population is some 3,000; its ruler is Pelindar Filmarva, Lord of Leilon. Helm's Hold: Less than a day's ride southeast of the city is Helm's Hold, a fortified monastery dedicated to the God of Guardians. Running the Adventure In this adventure, Midnight must ac- For some, this can be overwhelming, . I've mentioned this tome before, and it is out-of-print, but it is an invaluable resource of information about this fabulous city. Waterdeep is named for its outstanding natural . Show location on Dereth map. Lhestyn, their daughter, becomes the Open Lord of Waterdeep, and construction begins on her (and later Piergeiron's) palace. I just created a topic, Helm's Hall as a place located in Waterdeep. I would like Helm's Hall to be attacked by some faction, be it minor or larger. Tag: Grid: Type/Name: It was one of the cities damaged in the Goblin Wars. There's more to the city of Waterdeep than just the wards within its walls. However, when I do a search for the term "Helm's Hall", it returns nothing. Waterdeep was ruled by a sixteen-seat council whose membership was largely secret. As of 1372 DR it is ruled by Myrmeen Lhal. The entrance is a red door marked with the symbol of the Xanathar. 1489 DR Horde of the Dragon Queen. Helm Hands Southern Ward has the smallest resident population of all the wards. He started the Griffon Cavalry and the magisters' systems. Move the map by draging it with your mouse or using your keyboard arrows. For this reason it was considered part of the Western Heartlands of the Realms, even though it lay 150 miles north of Daggerford on the shores of the Sword Coast. Guide to Waterdeep Waterdeep is a vibrant and diverse City with many different customs and peoples living in its borders. I Imater Helm's Hall N orth Ward Hospice of St. Helm's Hold Hall of Justice Cloak Tower Castle Never House of Knowledge: Harpers Neverwinter Nine Many-Starred Cloak: Large City Metropolis: Settlement: Nasher: Waterdeep: Northwest Faerûn Faerûn: Aelinthaldaar Mount Waterdeep City of the Dead Nimoar's Hold Sea Ward Castle Ward Trades Ward Dock Ward South Ward North Ward: Undermountain . I want him and another player (they are missing for 1 game, so that would be their way of levelling up) to spend 1-2 days on a short investigation. It is a stable and generally peaceful city, where the rule of law is enforced by a huge and well-equipped City Watch further backed up by some of the most powerful personalities in the Realms. As I type this, I realize that the search field in RW deletes the apostrophe in the search term after you hit enter, instead searching for "Helms Hall" which returns nothing. During the years you served in the Waterdeep guard, you were devoted to many things-to the worship of Helm, to the glory of Waterdeep, to the protection of its people, and to the care of the orphans at Helm's Hall. One of the older noble families of Waterdeep, the Ruldegosts are originally nobles of the lost land of Uthtower (now sunk forever beneath the Mere of Dead Men. I am running WDH, we are on Chapter 1. Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. PCs who are crossing the High Forest may stumble across the slaughtered remains of megafauna (huge deer, etc.) The information is taken from the City of Splendors Boxed Set. The "grand cemetery" lay in the westernmost past of the city, within the walls. Hall of Heroes. Helm held a great deal of resentment for Lathander, as the latter indirectly caused the death of Helm's lover, Murdane. This historic stone building was constructed nearly two centuries ago to care for the orphans and widows of deceased adventurers. He ruled for but 200 years before he died, and is now entombed in the Palace of Waterdeep. I've mentioned this tome before, and it is out-of-print, but it is an invaluable resource of information about this fabulous city. Helm's Hall: Orphanage (Helm). These hidden Lords of Waterdeep maintained their identities behind magical masks, called the Lord's Helm, and while they ruled in public, none knew the true identities of most of them. Hall of Heroes. [1] A person from Baldur's Gate is . Harbin Wester: current townmaster; banker . Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description! Kylynne Silmerhelve: Patriarch's cousin (Renown 6) • 58 years. Helm's Hall is supported financially by a number of temples, noble houses, and retired adventurers, while priests of Helm tend to the day to day management and administration of services. History Lathander was the central figure in the Dawn Cataclysm, an ill-fated attempt by the Morninglord to reshape the Faerunian pantheon in his own image. Seriously, . ». 1308 DR [Year of Catacombs] Baeron, Open Lord of Waterdeep, dies of fever, and Shilarn, his wife, immolates herself on his funeral pyre. While in Neverwinter, Dagult operated out of the Hall of Justice. A person from Arabel is known as an Arabellan. Expand your Baldur's Gate: Descent into Avernus game with four new adventure locations, complete with plot hooks and NPCs, plus five new magic items all found in the holy city of Elturel! We've already been saving your edits, so if you upgrade now you will have instant access to your previous versions. I just created a topic, Helm's Hall as a place located in Waterdeep. (drow for "lair") in the sewers near Helm's Hall. Helm's Hall: Orphanage (Helm). Last Update: November 18, 2013 18:30. by: arnmaker. (drow for "lair") in the sewers near Helm's Hall. Dawn and Blossom paid 250 each for the deposit. Baldur's Gate is a metropolis and city-state on the Sword Coast and Western Heartlands blend, on the north bank of the river Chionthar about twenty miles (32 km) east from its mouth on the Sea of Swords. Seriously, . There doesn't appear to be a specific clergy either. 15.8N, 2.1E. Dawn: Last night, we dined with Lady Vola Ironscale, Lord Evanlark Brokengulf, and Min. . It is a stable and generally peaceful city, where the rule of law is enforced by a huge and well-equipped City Watch further backed up by some of the most powerful personalities in the Realms. The room to which they teleported turned out to be the Hall of the Black Helm, a chamber used long ago by a human king as a throne room. Will hold for a tenday. the guardian god Helm, the only one of their number who was not cast down. It has served as a storage warehouse, as a sanatorium for victims of the Spellplague, and even briefly as a dark temple when the city was over-run by the Ashmadai. Temples Waterdeep Font of Knowledge - temple to Oghma, god of knowledge Halls of Justice - temple to Tyr, god of justice Helm's Hall - temple to Helm, god of watchfulness and vigilance Holyhands House - temple for all faiths Hospice of St Laupsenn - temple to Ilmater, god of endurance and martyrdom House of Heroes - temple to Tempus, god of war We met Evanlark because he needed to buy horses in Triboar. Raflar's D&D Resources. Zoom by using the buttons on the map, your mouse wheel or the '+' and '-' keys on your keyboard. Arabel is a city in northern Cormyr. Order of the Even-Handed. The Adventure Log is a record of our group's adventures in and around Waterdeep (in black text), and of the more mundane events in the lives of our characters (in white text.). The session starts with the applause from the crowd as the Opera comes to a close. In time, he became the leader of the Knights' chapter in Waterdeep and assumed the title of Tyr's Champion, devoting himself to protecting the city's Hall of . This haven had ensured the small village of Leilon's survival on the turbulent Sword Coast for centuries, until the day when the steeple's warning bell rang and no one ever came back out. Here is a list of places within the South Ward. That same year, Neverember conspired with Khondar "Ten-Rings" Naomal to find the Overlord's Helm in order to find out the secrets of his fellow Lords of Waterdeep; it was unlikely, however, that he was aware of the full extent of Khondar's plans to establish wizards as . Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. House Rules. Harkas was the eldest son of Lord Helm Kormallis but also a devoted paladin and Tyrran zealot, even cutting off his right hand in sacrifice to Tyr and soon joining the Knights of Samular. Helm's Favor is the blessing currency. The city is at an important crossroads and is a major trade center. Founded 20 years ago by Dumal Erard, a retired member of the Company of Crazed Venturers of Waterdeep, it's grown to a watchful community of 700 faithful. The Order of the Even-Handed is a local monastic order dedicated to Tyr. Bell Tower: A simple bell tower used to signal fires, attacks and calls for assembly at the Palace. A role playing game that takes place in the Forgotten Realms in the city of Waterdeep, the largest city in Faerun during a tumultuous period as the worshippers of Helm deal with the loss of their deity. A stretch of the forest full of wild magic known as the Watcher's Forest was named for the fact it was tended by some residents of Helm's Hold. Action Options Consisting mainly of halfling paladins of Arvoreen (and a few like-minded gnomes), the Marchers are highly respected by local humans and halflings alike. This brand new campaign in Idle Champions was released following the Stream of Many Eyes in early June. For even more options, I used Volo's Guide to Waterdeep. For even more options, I used Volo's Guide to Waterdeep. the guardian god Helm, the only one of their number who was not cast down. Sundabar withdraws from the Lord's Alliance and Mithral Hall will likely follow. Waterdeep is named for its outstanding natural . From Zaikhal run to 18.7N, 1,6E. For DMs: Help with Church of Helm (Helm's Hall?) But there was one thing you were devoted to most of all … Her name was Allura Fairweather. Blessings Guide I "closed" Helm's Hall and did not specify why. Helm Helm's Hall Southern Ward Ilmater Hospice of St. Laupsenn North Ward Lathander Spires of the Morning Castle Ward Waterdeep is the last in a trilogy of mod- . We can get a Revivify scroll from Helm's Hall for 1,000 gp. Many landmarks of interest are found in this ward Lathander Laupsenn Castle Ward aside from the six walking statues (discussed later in Mielikki, Silvanus Spires of the Morning Sea Ward this chapbook). Do that, head back to 21st Hall, and you should be good to go with Mogr. Most of the Sundering wars have ended; Neverember continues as Lord of Neverwinter but loses his title as Open Lord of Waterdeep to Laeral Silverhand due to scandal. Always a wise and kind . I want him and another player (they are missing for 1 game, so that would be their way of levelling up) to spend 1-2 days on a short investigation. Waterdeep Dragon Heist unlocks after completeing 15 separate adventures. Ahghairon's Tower: The slim stone tower of the original First Lord of the city that is surrounded by invisible magical barriers that suspend the skeletal remains of a wizard that tried to get into the tower. History of the Forgotten Realms. Helm's Hold was built around it's cathedral back when it was first founded as a fortress-monastery. Helm's Hall is supported financially by a number of temples, noble houses, and retired adventurers, while priests of Helm tend to the day to day management and administration of services. Then there were the Time of Troubles, the Spellplague, and the Sundering . In these situations, one side of the battle gains surprise over the other. Route. Unfortunately the room had long ago been looted and pillaged, but markings on the walls led the adventurers to a safe room, which had become the home of a group of three merchants. Waterdeep, the City of Splendors is considered to be the greatest of the Sword Coast cities and perhaps the one of greatest cities on the face of the world. If you contact Speaker Soril convey full details to her as well. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. As I type this, I realize that the search field in RW deletes the apostrophe in the search term after you hit enter, instead searching for "Helms Hall" which returns nothing. A tiefling by-blow from one of Oldrath's distant cousins, the girl's caretakers brought her to Waterdeep when she was a very small girl of four, after the death of her father, Masgler Silmerhelve. Midnight Among the gods cast down was Mystra, Goddess of Magic. To Waterdeep. A role playing game that takes place in the Forgotten Realms in the city of Waterdeep, the largest city in Faerun during a tumultuous period as the worshippers of Helm deal with the loss of their deity. 01CC. Session 86, 5/16/21 Remote {{Hero Coins: Frank 2, Ron 3} Next chat: Wednesday May 19 8:30 Wednesday May 26 8:30 Next session: Sunday May 30 2:30. Helm's Hall:Orphanage (Helm). Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Dock Ward, southern end of city, west of Helm's Hall Needed 500 gp deposit to hold it. Helm's Hall is supported financially by a number of temples, noble houses, and retired adventurers, while priests of Helm tend to the day to day management and administration of services. High Forest Poachers . (It's hard to tell from looking on the map, so I'm going to say it's 50 miles to get to Helm's Hold. Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerun. This historic stone building was constructed nearly two centuries ago to care for the orphans and widows of deceased adventurers. Skip to: Adventure Log 1370-71 / 1372 / 1373 / 1374 Hammer 1-10 (January 1-10), 1373 It lies east of Leilon, just south of the Triboar Trail. The evil priest was taken back to Waterdeep for questioning and punishment. 1491 DR Current year. who have been slain by hill giants and then taken back to Grudd Haug. Guardian Hall Guardians Post Helm's Hold Helms Shieldhall House of the Guardian Nashkel Temple of Helm Ready House of the Right Strong Hand Sentinel Rock Cormyr Dragon Coast Tethyr Vilhon Reach Western Heartlands Yeshpek Chapel of Helm: Church of Moradin Church of Torm Church of Arvoreen Vigilant Eyes of the Deity Church of Cyrrollalee Church . The Adventure Log is a record of our group's adventures in and around Waterdeep (in black text), and of the more mundane events in the lives of our characters (in white text.). The gang is in Mirts box (private BOX C) at the Lightsinger Theater in the Sea Ward. Welcome to Waterdeep Dragon Heist! Waterdeep. Clerics, monks, and paladins are especially welcome, particularly if they worship Helm, Torm, or Tyr. Blossom read it aloud. Or take the Halls of the Helm portal in the east wing of the Facility Hub . Civilized doesn't mean safe, nor does it mean easy to navigate. Several undead and two of the major human conspirators were killed, along with a Type I demon. Helm's Watch. Arvoreen's Marchers Avoreen (Halflings), Gaerdal Ironhand (Gnomes) This Tethyrian military order started in response to the Tethyrian Interregnum and has a history of battling anarchy, keeping order, and fighting monsters. Helm's Watch were the vigilant protectors of the town of Leilon, providing sanctuary in the underground keep beneath their sacred temple. One of my players is a paladin and worships Helm. Leilon is a firm ally of Waterdeep, and considered a friend of the Lords' Alliance. Always a wise and kind . The adventurers are ushered to their carriage by priests and all six begin their departure from the Hall of Justice. However, when I do a search for the term "Helm's Hall", it returns nothing. Last session ended with: tested at Hawkwinter As Dawn's attack connected with the third of Darvin's guards he signaled a second wave of guards onto the field. One of my players is a paladin and worships Helm. { name:"Aurora's Realms Shop, Waterdeep Way Catalogue Counter", color:"#FFD700", x:2101, y:4025, txt:"<p>A large building featuring a street-facing showroom with offices above it, and ample storage in the back part of the building on both floors as well as a practically cavernous cellars, these offices are the heart of the empire that is Aurora . Last Session Dawn drunk Ciric shopped and scheduled training at Dancing Haven. This orphanage plays a part in my Jarlaxle storyline and is where the 4 street urchins actually live. Forgotten Realms (Faerun, Sword Coast) Interactive Map. A gelatinous cube glides down a dungeon passage, unnoticed by the adventurers until the cube engulfs one of them. Helm's Hall - Helm. Journal: Bee notified. The House of Inspired Hands (Temple of Gond) The House of the Moon (Temple of Selûne) The House of Heroes (Temple of Tempus) The Spires of the Morning (Temple of Lathander) The Font of Knowledge (Temple of Oghma) The Halls of Justice (Temple of Tyr) The Plinth (Temple of all faiths) Helm's Hall (Temple of Helm) Bold. Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty and rough district of the city. Castle Ward. The nuns confirm that a wild-eyed dwarf just burst through here and ran out the front door. This historic stone building was constructed nearly two centuries ago to care for the orphans and widows of deceased adventurers. This supplement adds more challenges for characters of levels 5 to 6 who enter Avernus through the city. The order's mission is to seek out and destroy evil before it gains a foothold. He ruled for but 200 years before he died, and is now entombed in the Palace of Waterdeep. In the late 1400s, the city's official faith was in Torm the True, the state religion of Elturgard, and it was ruled by its high priest, the High Observer of Torm. Waterdeep Gothic arnmaker arnmaker 2013-11-18T18:30:12Z 2013-11-18T18:30:12Z. This brand new campaign in Idle Champions was released following the Stream of Many Eyes in early June. Laran's Cartography. WATERDEEP - SOUTH WARD. Ever since the updates, Moria runs a lot more linearly. Many things Waterdeep's residents take for granted are, to new arrivals, a bevy of wonders and dangers they have not seen in any other settlement within a thousand miles. Phandalin serves as the main story hub for the first campaign of Plan B. I would tend to think that Helm's Hall, as an orphanage, is acting in a "guardianship" capacity for those orphaned children and lost youngsters Ederick is bringing in from the streets of Waterdeep. In my story, the door leads to an orphanage, Helm's Hall. I "closed" Helm's Hall and did not specify why. I did some rough math, in which I concluded it would take about 11 hours to travel there.) 2 Crypts of the Deepening Moon (ruin) 3 Dancing Dell 4 Glen of Aloevan 5 Green Glade 6 House of Long Silences (ruin) 7 House of Stone (ruin) 8 Nandar Lodge (ruin) 9 Phylund Hunting Lodge (fort) 10 Reluraun's Tomb (ruin) 11 Floshin Estates 12 Harpshield Lands 13 Dungeon of the Shield 14 . Waterdeep, the City of Splendors is considered to be the greatest of the Sword Coast cities and perhaps the one of greatest cities on the face of the world. Midnight Among the gods cast down was Mystra, Goddess of Magic. Helm's Hold was located around 20 mi (32 km) southeast of the city of Neverwinter, not far from the edge of Neverwinter Wood. Or they may need to track down the tavern's current owner, Artus Riversword (see the Helm's Hold lead to Triboar, described above). A band of adventurers sneaks up on a bandit camp, springing from the trees to attack them. The stairs lead to a barred door that has just been smashed open by Twinbeard. time through there when Mogr had no quest ring. Independent Agents: Is a sect of thieves that pursue their own agendas. As the central location of Campaign 1 and Plan B's base of operations, many individuals crossed paths with the heroes in Phandalin. 1 Waterdeep (capital) Ardeep Ardeep Forest.
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